Steam AI disclosures, part by part
How much AI is in this game?
Not a yes or no. We split each Steam game into nine parts, from art and voice to code, and show what its developer disclosed for each one.
2,906 games tracked · 1,068 with an AI disclosure
Browse by part
All disclosuresArt
In-game art, sprites, textures, 3D models773 mention AI501 generatedStore page
Capsules, screenshots, trailers, store text437 mention AI271 generatedVoice
Voice acting and narration206 mention AI103 generatedMusic
Soundtrack305 mention AI176 generatedSound effects
Sound effects and ambience231 mention AI113 generatedWriting
Story, dialogue, item and quest text246 mention AI100 generatedTranslation
Localized versions285 mention AI147 generatedCode
Programming and tooling218 mention AI45 generatedLive generation
Content generated while you play36 mention AI28 generatedLatest AI disclosures
See all- NO SUCH MONSTERS
Generative AI was used to create and edit some pre-made 2D artwork (environments, characters, props); no AI content is generated during gameplay.
Upcoming - Little Seed
The Steam page design was AI-generated, and AI assisted in creating and writing the code and graphics.
Upcoming - He's Kevin
In-game voices were pre-generated with AI, as were some promotional artwork and the trailer's narration and music; nothing is generated during gameplay.
Upcoming - The Florida Trail
Generative AI made pixel-art illustrations and assisted with written encounter content and store materials, all pre-made; nothing is generated during gameplay.
Upcoming - Chess Online: Grandmaster's Table
Pre-generated AI images were used for certain 2D background art and promotional store visuals; no live AI generation occurs during gameplay.
Upcoming - Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - Dark Lots
Generative AI was used to assist in creating 3D models, code, and unspecified game assets.
Upcoming - Catch Me If You Seoul
A 3D model was generated with VARCO 3D and used in the game.
Upcoming - Infinitynoid
The whole Godot project's code and the chiptune soundtrack were produced by AI.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - 1000 MONTHS
AI generated pre-made narrative text, localization, and some promotional artwork, reviewed by the developer; no live generative AI during gameplay.
Upcoming - FRUIT CATCH: TWO BASKETS
Generative AI helped create some pre-generated visual assets, audio, and localized text; nothing is AI-generated during gameplay.
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